DIFFUSE is an interaction installation that reacts to the viewers proximity.  Generative graphics, based on a reaction-diffusion simulation, are projection mapped onto a polygonal three dimensional object.  A Kinect mounted beneath the object detects the viewers proximity.  As the viewer moves closer and around the object, variables controlling aspects of the simulation will fluctuate.  The will object will take on a life of its own as the simulation oozes and flows around its sides and vertices.  As the viewer interacts, they will begin to understand their effect on the object, both subtle and direct, creating an eerie and visceral experience. 

Role:  Concept, Form and Interaction Design, Projection Mapping

Created for “Bridging Worlds” at NYU ITP with Dan Melancon.

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